This article supports the role of active video gaming
in the physical education (PE) setting. Active video games require
moderate-to-vigorous physical activity and appears to be a potential avenue to
lower the childhood obesity rate in a manner that children would most enjoy.
These type of games are opposite of sedentary video games where you are sitting
as you play. Zhang et al. (2016), states, “Children are influenced by
technology. Instead of trying to reduce screen time, the preceding physically
active video games may be prime candidates for placement in school physical
education. In fact, it has been evident that active video gaming intervention
has potential in promoting physical activity in school physical education.”
This article also discusses the difficulties of active video gaming, which
include cost of gaming consoles, games, and controllers. The need to have
updated games so the students face different challenges regularly is also
important when considering students interests in the game.
I can support active video gaming in the sense of the
student who has trouble being successful in PE. Maybe they are not the most
skilled when it comes to being in a physical environment. The games might be able
to help these students gain confidence in the gym. It is very hard for me to
support active video gaming in any other sense though. I believe kids grow the
most physically when they are in the physical game like environment. If they
can control their bodies and be safe then the games can become more
challenging. The more challenging the game to more students can learn strategy
and excel their physical skills. As I try to help my students understand the
joys of being an outside kid and how to be tough in that environment the video
games are an advocate for kids to be inside in the safety of their home. I also
feel it is hard to practice and gain the correct form for manipulative and
locomotor skills while you have a controller in your hand. The role of the PE
teacher is to help kids find a sport or game that they can be successful in and
learn the skills to be active throughout the entirety of their life. I believe
the active video game would take this role of a PE teacher away.
Zhang,
T., Moore, W., Gu, X., Chu, T. L. & Zan, G. (2016). Promoting
children’s physical activity in physical education: the role of active video
gaming. Journal of Teaching, Research, and Media in Kinesiology, 1-13.